Monday, November 23, 2020

Korge's Keep on the Borderland: Session 0.1

 Hello TTRPGers and Mutants, 

    Welcome to Korge's Keep on the Borderland. Korge (pronounced CORG) is my other alternate persona when it comes to gaming. More like my DMing persona andn is from my very first character. Might make a post about that, but this is about me running Keep on the Borderland for the first time. I have decent experience in running OSR style games, but have never ran any of the old school modules. 

    This my attempt to run one of the most classic modules: Keep on the Borderland by Gary Gygax. This will also be my first attempt running a game only using Discord since I am quite tired of most Virtual Tabletops (we could had a really good one, but everyone had to crap on D&D 4th Edition, jerks). Anyways, I will be starting a journal and review of running the Keep on the Borderlands. So Welcome* and enjoy my fellow DMs, Fleshbags of HP, and mutants. 

    This is my entry for Session Zero(ish) and prep for the upcoming game. The first session is set to take place Nov. 24, 2020, which is tomorrow of writing this. The System we will be using is the Old School Essential books by Necrotic Gnome.  But first lets introduce what we have characters for now. 

List 4: Characters and Nothing More
  • Lemp - Party Caller, Halfling Level 1
  • Eidar Odinsworn - Asst. DM Cleric of Odin Level 1
  • Freya Huldasdottir - Dark Elf of Hel Level 1
  • Elon - Half-Elf Level 1 
  • Tabby - Knight of the Keep Level 1
  • Bryce Cornelius - Bard Level 1
    All in all, a good start for characters, but I have no idea for sure how well they will do in the Caves of Chaos. Half of the party only have 3 hit points each. Which is fine I guess, for me at least. Mwhahaha.

    So after the confirmation of characters we had a two week wait till the first session and during this time a reread all of the OSE rules I would need and read the module from front to cover. Overall I think the campaign will go well and I am super excited like a rabid mutant raccoon. I did make some modifications to the rules and adventure. 
    The first is I changed the Fighter Attack Matrix to match the Monster Attack Matrix to make the Fighter a more balanced and attractive class. The second was trying to figure out what campaign world the module would fit into. I'm still working on that, but I have time to figure that out. It is toss up from Keminster, my hexcrawl, or Mystara. Unfortunately, I dont much about Mystara, so I am busy hunting down the BECMI gazetteers. The third was I needed a newer, more modern map of the caves of chaos cause my eyes bleed when I try to use the old school blue maps. I did manage to find one that was perfect, and all credit to VerySarkon for creating this map ( 
      This map is invaluable to me for running this module well. It breaks down nice and neat. Even if it seems like some notes are for newer editions of D&D, the numbers are still the same from the original module. The only part left is to get ready for is using discord to run the game. 

    The discord portion of running Keep of the Borderlands will the be most interesting part of running the game. My plan is to run the game via voice chat every week on Tuesday. Use discord Rhythm Bot for ambience while we play and channel for dice maiden bot for all dice rolls. The last two channels will be a in-game chat for writing out response or background info and a rules resource for all rules, character sheets, house rules, and game maps and other directly game related information. I haven't played or run a lot of online games, so this will still be pretty new to me. 

    Hopefully, I can get the kinks out in the first couple of sessions. Wish me luck fellow gamers and mutants. Stay tuned for more Entries on Korge's Keep on the Borderland


Wacky Things I made #1

Hello TTRPGers and Mutants, 

Today I have for you my first attempt at making a Five Torches Deep character for a game that almost happened. Please Enjoy and steal. 

 Name Erbin Costalfen

Race Halfling 

Class Zealot (Cleric)

Level: 3


Hp: 12

AC: 14

Prof Bonus: +2

Str 12, Load 8/12, AB: +3, Dmg: 1d6+1/1d8+1

Dex 11, AB: +0

Con 10, Resolve: 10/10,

Wis 13, Per: +1, Morale: 13, Divine: +1

Int 8, SUP 8/8, AB: -1

Cha 13, Retainers: 0/13, M.Items: 1

Abilities: Divine spellcasting, +4 dmg vs evil, 1/safe rest= heal ally 1d6xlv hp,

Proficiency: Wis, Cha, Simple weapons, spellcasting, history, insight, healing, politics, and divine magic related checks 

Equipment: Light Chain (AC12) •  Metal Shield(AC+2) •  "Kneecapper" •  Holy symbol (divine focus) •  Healer’s kit (1 load, 2 SUP to refill) •  5 rations (1 load, 5 SUP to refill) •  Folding Shovel & Hooded Lantern •  Max SUP ( 8 SUP, 2 Load), Carton of Marbs (1 SUP to refill)


Cantrips: Illuminate, Reforge, Stench of Evil

Lv.1: Suture, Create or Destroy Water, Holy Scepter

Lv.2: Knock

Fun Facts about Erbin:

Kneecapper - Kneecapper is honestly just a steel pipe with a corner joint he found near a ley line (he didn't know it was a ley line) in the middle of the woods outside his shire. It is from 1947 our timeliness.

Deity - Erbin's diety is a strange one.

His name is Ezekiel, the Doomsoother of Angels. There is no other clerics of this god.

Erbin has a ragged and doomer look to him due to the strange visions showing a desolate and accursed future and alien shaped, non eucludian, shapes with eyes speaking in strange dialects. They call themselves angels and proclaim their dooms to Ezekiel, who then sends them unknowingly to Erbin, the halfling.

Carton of Marbs - Marb's stand for Marbin's Infamous Stoutweed paper rolls. Founded by a halfling named Marbin Toeplanter, stoutweed farmer, and his close cousin, Darbin Toeplanter, who owns a paper mill. They are infamous due to their noxious smell and taste that is acquired to say the least.

Erbin is a distant cousin

Saturday, November 21, 2020

Hex Crawl: Keminster Region Map


Hello my fellow RPGers and Mutants, Welcome to Keminster.

    One of my favorite things to do as DM ever since I started playing has been to draw Fantasy realms. Something about the feel of making the map, seeing the end result, and designing the world as I draw. I've made tons of maps over the years, some better than others, but this map was first for me. Most of maps are usually only drawn on graph or blank paper. This my first hex crawl map and trying a few new techniques. The new techniques I tried in this map are how I drew the Hills, Settlements, Trees/Woods, Roads, Crags and Swamps. 

Look Out! Its List 3: Hexcodes and Me.
  • 0208 - Sword in the Stone
  • 0305 - The Horrid Crags of the Mental Troglodytes
  • 0306 - The Red Marshes
  • 0307 - Ruins of Dunnsmouth
  • 0401 - The Ancient Graveyard (Large)
  • 0403 - Ancient Battlefield
  • 0409 - Low Wall around the Coast
  • 0501 - The Drowned City
  • 0502 - The Lonely Gates
  • 0503 - The Unthinkable Dimension of the Colossus 
  • 0506 - The Poisoned Dens of the Gnarled Mage
  • 0605 - The Painted Mansion of the Caterpillar Tribe
  • 0610 - Submerged Volcano
  • 0702 - Raven Keep (Border Keep) 
  • 0705 - The Towering Demi-Plane of the Mist Crawler
  • 0706 - The Devious Cellar of the Moth-Caller
  • 0707 - Beacon Orchard Village
  • 0708 - Sacred Pool of Aerelos
  • 0901 - The Fear-Sanctum of the Diseased Griffin
  • 0902 - Thousand Lakes
  • 0904 - Penndal Village
  • 1004 - The Octagonal Mill of the Jackal Idol
  • 1007 - The Lonely Gates
  • 1008 - The Desolate Chapterhouse of the Insane Caller
  • 1010 - Outridge City
  • 1010 - The Pulsing House of the Hybrid Titan
This is what I have filled out so far. Feel free to steal any part of this article for game. Its okay, you're mutant so I know how it is. Have fun.... or not.

Level 1 TTRPG Blogger

 Hello Dear TTRPGers and Mutants,

My name is Gerbil of Andor and I have been playing Tabletop Roleplaying Games since 2003, but dont mistake me as some new clown person player. Shut up. Anyways, I am a grognard in almost 30 year old body and have many years of experience. This my first time blogging. Hence the Level 1.

My goal with this blog is simply to record my thoughts and share them with the world wide web. I know, its awesome. I am your new god now. Just Kidding, but seriously I've played a decent amount of games. 

The game systems I have played and run are many and varied. I will list them with my favorites at the top and the least favorite ones at the bottom. Here they are you dirty mutants.


  • Savage Worlds (all editions)
  • AD&D (1st & 2nd Ed)
  • Pathfinder (1e)
  • D&D (4e)
  • BattleTech
  • Mutants & Masterminds (2e)
  • World of Darkness
  • Vampire the Masquerade (& Requiem)
  • Lamentations of the Flame Princess
  • Basic D&D
  • Gear Krieg
  • Only War
  • Black Crusade 
  • Deathwatch
  • D&D (5e)
  • Fate
  • Star Wars (FFG Beginner Box)
  • Star Wars (d20)
  • D&D (3-3.5 Editions)

As you can tell, I have quite a few games on my belt. So welcome to my blog, we will eventually get to talking about all of them. I also will being doing many more thing on this blog involving TTRPG's I enjoy. Time for a second list I think, You are welcome.

The LIST 2: Electric Mountain Dew

  • Zero Experience Impressions of Games. Where I talk about new systems I am reading and reviewing. No playing or GMing before the review.
  • System Mechanics. Where I talk about system mechanics and house rules.
  • My current settings I am working. Usually one at a time.
  • Current Games I am running. Where I talk about the obvious.
  • Wacky Things I Made. Where I talk about things I made for TTRPGs, could be a write-up or an actual crafting.
  • Defiler of Modules. Where I talk about converting Old-School Modules to D&D 4th Edition.
I have a lot of things in store for everyone. So with no further a do, mutants, thank you for joining my blog, staying around, and enjoying the content (CONTENT).

Korge's Keep on the Borderland: Session 0.1

 Hello TTRPGers and Mutants,       Welcome to Korge's Keep on the Borderland. Korge (pronounced CORG) is my other alternate persona when...